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It's All In the Mind

Countless psychologists and others have tried to explain the rise in violence. They have explored numerous avenues to figure out what motivates young adults, like the Columbine shooters, to take semi-automatic weapons and shoot into a crowd with little to no regret.
 
According to Anderson and Bushman, the scientific research of 1975 first illustrated a positive correlation between the amount of time spent playing violent video games and the aggression level of the children playing these games. However, today, with new technological advances, the correlation between the two have become even stronger. "The U.S. Surgeon General and six national health organizations have publically proclaimed that the issues of whether exposure to violent video games causes increased aggression and warrant public concern have been resolved by the literature with a resounding 'yes'" (1679).
 

Anderson and Bushman Study

Purpose:

This experiment involves undergraduate students and is aimed at finding if levels of aggression rise with exposure to violent video games

Bushman and Dill Study

Purpose:

This experiment tries to explain the long-term effects of violent video games. Testing undergraduates, Anderson and Dill wish to prove violent video games negatively affect children in the long run.

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